Star Trek: 25th Anniversary Download PC Game
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Star Trek 25th Anniversary is an adventure game and space combat sim based on the Star Trek universe, developed and published by Interplay for DOS and Amiga in 1992. Funnily enough, this 25th anniversary missed the real 25th anniversary of the show by about 6 months.
During these combat sequences, using either mouse or keyboard controls, players switch between direct control of the Enterprise and a command mode wherein you issue orders to Spock, Uhura, Chekov, Sulu, and Scotty. I preferred the mouse controls, which restricts the cursor to the Enterprise viewscreen (about half the computer screen). Moving the mouse to the left edge turns the ship left, moving it to the top pitches the ship up, and so on. It takes some getting used to, but works well enough for the pacing of the battles in the game. You are rarely pitted against more than two enemies at the same time, and since Star Trek is a world of massive, often lumbering starships, the handling can be rather deliberate and slow for both sides.
Star Trek: 25th Anniversary is based on the 1960s Star Trek TV series. The game is a combination of a point-and-click, side-scrolling adventure game and a first person starship simulator. This tie-in actually missed the 25th Anniversary of Star Trek's TV debut by half a year (nearly three years in the case of the Amiga version), but it uses the original series' characters and settings. Players directly control Captain Kirk, leader of the Starship Enterprise, and are able to give orders to other crew members. While the enterprise is on a peaceful mission, combat is possible. A new game begins on the bridge of the Enterprise, seen from a 3rd person view of Kirk, but a first person view out the viewscreen of the Enterprise. When on board the ship, Kirk can contact Chekov to assign a designation, raise shields or begin combat, contact Sulu to engage warp or adjust magnification, contact Spock to scan for data and search for keyword information, contact Uhura to deal with communications, and contact Scotty to change power allocation and repair damage and beam down to a planet. During combat, the player steers the Enterprise manually and is able to turn in 720 degrees of direction as well as increase or decrease speeds. Weaponry includes phaser banks which draw from the ship's energy and proton torpedoes which are in limited supply.
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It's been some time since we've actually featured a PC remake of a classic space game, so to change all that, here's a rather special heads up for you all it's Super Star Trek 25th Anniversary. As in the words of the creator \"This free fan game is a remake/conversion of the 1978 strategy game Super Star Trek reimagined with the UI of one of my favorite games ever: Star Trek 25th Anniversary\". In light of this news you can view the latest screenshots below and a brief description of the game provided by Emabolo.
Fancy a new game for the Commodore PET, then you've come to the right place! As thanks to a heads up by a good friend of ours on Facebook, we've learnt of a new game that you can play right now called 'TrekWar'; an action game which has been developed by Jimbo that is available to download for completely free for any fans of Star Trek! To coincide with this news, you can either watch the video below or download the game through itch io.
Steve's Visit To Cryptic to see Star Trek Online put us on a course to Cestus III... I mean a look back at Star Trek games from the past. And what better game to scan with our tricorders on than Star Trek: 25th Anniversary
In each episode then, you'd be told of a problem by Starfleet Command and told to solve it as peacefully as possible. Each mission would be evaluated according to how you finished it, resulting in a score and rating from your superiors. Finding the nicest way to bring about a resolution would lead to high scores, but go around blasting people and the top brass wouldn't be pleased. Still, in allowing players to do this, the game tapped into the original series' wilder nature. Diplomacy wasn't forced on you like in A Final Unity (the Next Generation's adventure title).Best of all, the CD version (25th Anniversary Enhanced) used the voices of the original cast, including the late DeForest Kelly in one of his final roles.
Amidst the many movie translations available for the various game systems, Ultra Games has taken the classic TV series Star Trek, which is celebrating it's 25th anniversary this year, and made it into a new action filled adventure for the NES.
The game is divided into two main parts. The first part pertains to the ship and it's functions. It contains the full screen cinema displays that feature the deck and crew members of the starship Enterprise. This section of the game lets you check on the status of the Enterprise's fuel supply, form a landing party for the planet surface, and look at a galactic map of you present location in the universe. On this screen you also can communicate with other ships over the hailing device and can transport down to the planet, to the action scenes.
Super Star Trek meets 25th Anniversary - now mobile compatible!This free fan game is a remake/conversion of the 1978 strategy game Super Star Trek reimagined with the UI of one of my favorite games ever: Star Trek 25th Anniversary.
Being a massive fan of the 1992 Interplay adventure Star Trek: 25th Anniversary, at some point, I had an idea: why not merge the graphics of the Interplay adventure with the mechanics of the strategy game The result is Super Star Trek but played on the Enterprise's bridge. In short, you will be playing the strategy game on the main screen of the Enterprise, but you will issue commands by interacting with Sulu, Chekov, Spock, Scott, and Uhura. Additionally, I added original voices from the TV series to make things even more nostalgic.
Great to see that my game is still alive! I jumped in and started playing, and only after I'd bumped off a bunch of Klingons in several sectors did I decide to scroll down and read the instructions (which I apparently did not need). Thanks so much for this! My late nights back in 1978 were worth it!
OMG, Mr. Leedom! This is a great honor for me. I'm so happy you found my conversion and liked it. Have you also read my article about the porting of your BASIC version -rewrote-the-1978-text-only-super-star-trek-gameYou can also find an interview with David Ahl in my blog. If you wish to contact me, my email is emabolo at gmail. Thanks a lot (for the game and your comment)!!!
Once I saw this trick for Linux, I tried the same thing with Android, and... it worked!I used the AGS-126.96.36.199-release.apk from the ags RC release you mentioned above. It just needs to be pointed to the data directory from the Mac release, which should be renamed to something suitable and put in your sdcard directory, like: /sdcard/ags/startrek/Since keyboard input is required, it's rather fiddly, but I found two other apps that can help. GamePad provides a d-pad and buttons which can be configured to keyboard keys. The default d-pad assignment worked for me for the arrows, but I changed the buttons to include enter and escape, and also \"0\" and \"2\". It has 4 buttons by default but can also provide 6, so there are a couple of extra buttons that could be assigned to digits or whatever. I always set my shields to 2000, so having those two digits was enough for me to play. ;) Having escape also allows for bringing up the in-game settings menu. And the ags app has a built in selection of \"special\" keyboard keys and combos including the function keys, so F1 is available there if needed.Keyboard Switcher is a useful extra to allow for easy switching to the gamepad keyboard and back.With all that in place it's quite playable on Android! The only slight annoyances are:- visible pointer (don't need it with touchscreen and it just gets in the way -- could that be an option to turn off in the game settings menu)- tapping for warp feels weird, but maybe I'm just used to playing the pico-8 version; I kinda want to be able to move a selection with arrows and then lock it in with enter- having the option to get rid of the numeric entry for phasers and shields would be nice; the sliders on the pico-8 version are great and could work just as well here. ;)
Thanks!! Actually I don't know why I didn't add the photon torpedoes sound. I must do it asap.The original game says: \"torpedo missed\" when it reaches the sector border without hitting a klingon, and \"star at x,y absorbed torpedo\" when you hit a star. I need to double check the code to see if it's correctly implemented in this version. Thanks for spotting this. 781b155fdc